Let's be honest, we've all been there. It’s Monday morning. You’ve got your coffee. You click the link to a mandatory new e-learning course, and you’re instantly plunged into a digital nightmare. The welcome page has seventeen buttons, none of which are clearly labelled 'Start.' A sidebar menu lists topics in an order that seems to have been determined by a cat walking across a keyboard. You click on 'Module 1: Introduction,' only to be presented with a downloadable 98-page PDF and a video titled final_version_3_updated.mp4.

This, my friends, is what happens when e-learning has bad Information Architecture (IA). It's the digital equivalent of being handed a car engine in a bucket of bolts and being told to ‘go for a drive.’ The parts might all be there, but without a blueprint, without structure, you're not going anywhere. The only thing you're learning is new depths of frustration.

So, what exactly is this mystical concept that stands between a clear, engaging learning experience and a digital labyrinth of despair? 

Put simply, Information Architecture is the art and science of organising and structuring content in a way that helps people find what they need and understand where they are. 

It's about creating a clear, intuitive, and, dare we say, enjoyable path through your digital content. It's the silent framework, the invisible scaffolding that holds your learning experience together. Before you even think about fancy graphics and layouts (User Interface, or UI) or the overall emotional journey (User Experience, or UX), you need the solid blueprint of IA.

Why Information Architecture is a Learning Experience Designer’s secret weapon

You're not just a content creator; you're an architect of knowledge. And a huge part of that architecture is how easily your learners can navigate and make sense of the information you're presenting. Good IA isn’t just a 'nice to have'; it's fundamental to effective learning.

Think about it through the lens of cognitive load. Our brains have a finite amount of working memory. When learners are wasting precious mental energy just trying to figure out how to use your learning experience – deciphering cryptic icons, hunting for the next lesson, trying to remember where they saw that one crucial PDF – they are piling on extraneous cognitive load. This is the mental baggage that has nothing to do with the actual subject matter. 

Good IA strips extraneous cognitive load away, allowing learners to dedicate their full brainpower to what actually matters: mastering the content.

The godfathers of IA, Peter Morville and Louis Rosenfeld, famously outlined the key components of this discipline. Let's see how their foundational principles apply directly to crafting e-learning that doesn't make people want to throw their laptops out the window.

1. Organisation schemes: The bones of your e-learning experience

This is the big one: how you group and categorise your content. It’s the difference between a logical, well-organised library and a chaotic book-hoarder's garage. Choosing the right scheme depends entirely on your content and your learners.

  • Sequential scheme: This is your classic A-to-B-to-C structure. It's perfect for content that must be learned in a specific order, like a compliance procedure, a historical timeline, or a step-by-step software tutorial. The path is linear and clear.
  • Hierarchical scheme: Think of a family tree or an organisational chart. You have broad parent categories with more specific child topics underneath. This is arguably the most common and intuitive structure for larger learning experiences. For example, a ‘Marketing Fundamentals’ course might be broken into top-level modules like ‘Market Research,’ ‘Branding,’ and ‘Digital Advertising,’ each with its own sub-lessons. For more tips on thinking about hierarchies, check out our video on conceptual hygiene. 
  • Matrix scheme: This is for when learners need to approach the content from multiple angles. It allows them to find the same information through different facets. A language learning course might use a matrix, allowing a learner to filter content by 'Skill' (e.g., Listening, Reading, Speaking) and 'Topic' (e.g., Travel, Business, Food).
  • Organic scheme: This is a more free-form, exploratory model, often driven by associative links. It can be powerful for creative problem-solving or exploratory learning but is incredibly dangerous if not designed with care. It can quickly become the 'Choose Your Own Adventure to Nowhere' if the connections aren't meaningful. Use with caution!

The key is to structure your content in a way that matches your learners' mental models – how they already think about the subject.

2. Labeling systems: Please, call a spade a spade

What do you call things? Are your labels clear, concise, and consistent? If you label a button 'Resources' on one page, 'Documents' on another, and 'Job Aids' on a third, you're creating micro-doses of confusion that add up to a major headache.

Good labeling is about speaking your learner's language. Avoid internal company jargon and acronyms like the plague. The new hire in accounting has no idea what 'Project Synergy Q3 deliverables' means. Call it 'Quarterly Financial Reports.' 

A good label sets a clear expectation of what the learner will find when they click. 

Be descriptive but brief. 'Module 1' is okay, but 'Module 1: Understanding Your Customer' is infinitely better.

3. Navigation systems: The GPS for your content

Navigation is how people move through your e-learning experience. It’s the system of menus, links, and buttons that acts as the learner's guide.

  • Global navigation: This is the main menu that appears on every single page. It should provide access to the highest-level areas of the course: Home, Modules, Resources, Help, etc. It’s the constant, reliable anchor that lets learners orient themselves no matter how deep they go.
  • Local navigation: This refers to the navigation within a specific section. For example, if you're inside ‘Module 2,’ the local navigation might show you the different lessons and topics within that module.
  • Contextual navigation: These are the links embedded directly within your content (e.g., ‘For more on this topic, see the Glossary’). They provide shortcuts and connections between related pieces of information.
The golden rule of navigation? Don't make the learner think.

It should be obvious where they are, where they've been, and where they can go next. Breadcrumbs (e.g., Home > Module 2 > Lesson 3) are a fantastic tool for this.

4. Search systems: The ultimate safety net

For any course or learning experience of a significant size, a robust search function is non-negotiable. We are all conditioned by Google to solve our problems by typing them into a box. When a learner needs to quickly find that one specific video on handling difficult customers, they shouldn't have to manually browse through six modules to find it.

A good search system is more than just a text field. It should be forgiving of typos, spelling variations, understand synonyms (a search for 'salary' should also find results for 'compensation'), and ideally, offer filters to help users narrow down the results (e.g., by format, topic, or module).

Common Information Architecture pitfalls in e-learning

We've all seen learning experiences that fall victim to these classic blunders. Let's give them the names they deserve.

The Knowledge Dump™

This is the most common sin. The subject matter expert gives you a 2GB folder filled with PowerPoints, Word docs, and videos. The 'design' process consists of uploading all of it into a single 'Course Materials' folder on the LMS. It's not a course; it's a file cabinet, and you've just made the learner the intern responsible for sorting it.

The Mystery Meat Navigation™

This design trend favours minimalist, 'clever' icons over clear text labels. What does the icon of three overlapping circles mean? Is it 'Community,' 'Resources,' or 'Summon an Ancient Demon?' The learner has to click on everything just to find out what it does, which is both inefficient and infuriating. Always pair icons with clear labels.

The Jargon Jungle™

This learning experience was clearly written by insiders, for insiders. It’s riddled with company-specific acronyms and technical terms that are never defined. It alienates new learners and creates an immediate barrier to understanding. A simple glossary can fix this, but better yet, write in plain language from the start.

The Unruly Octopus™

This happens when a course has no clear hierarchy. There are links shooting off in every direction, contextual links that lead to other contextual links, and a navigation menu with 30 top-level items. The learner is paralysed by choice, a phenomenon known as Hick's Law, where the time it takes to make a decision increases with the number and complexity of choices (Hick, 1952).

Your information architecture checklist for e-learning

Ready to bring some order to the chaos? Here are some actionable steps you can take to build a solid information architecture for your next e-learning project.

Phase 1: Analysis

  • Know your audience: Create learner personas. Who are they? What is their current role and knowledge level? What are their goals and frustrations? Understanding their world is the key to building a structure that serves them.
  • Define learning objectives first: Before you even think about content, what must the learner be able to do after taking this course? Your objectives should dictate your content, not the other way around.
  • Conduct a content inventory: Create a spreadsheet and list every single piece of content you plan to include. Every video, PDF, quiz, and interactive element. Note its format, purpose, and owner. This will give you a bird's-eye view of what you're working with.
  • Perform card sorting: This is the secret weapon of IA. Write your content topics on individual cards (or use a digital tool like OptimalWorkshop). Ask a few representative learners to group the cards in a way that makes sense to them and then give those groups a name. This user-centric approach is far more effective than relying on your own assumptions. You can do this as an 'open' sort (where users create their own categories) or a 'closed' sort (where you provide the categories and they sort the cards into them) (Spencer, 2009). This guide from Design Kit is a useful introduction to card sorting.
  • Create a blueprint: Don't start building in your authoring tool yet! Based on your research, create a sitemap or a visual outline of your learning experience. This blueprint shows the hierarchy, the navigation flow, and how all the pieces connect. It's much easier to move boxes around on a diagram than it is to re-engineer a half-built course.

Phase 2: Design and development

  • Be ruthlessly consistent: Use the same terminology, labeling conventions, and design patterns throughout your learning experience. Consistency breeds familiarity and reduces cognitive load.
  • Provide constant context: Learners should always know where they are. Use clear headings, breadcrumb trails, and progress indicators (e.g., 'You are on Lesson 3 of 5 in Module 2').
  • Write for scanning: People don't read on the web; they scan. Use clear headings, subheadings, bulleted lists, and bold text to break up your content and highlight key information.
  • Conduct usability testing (early and often): Don't wait for the final version. Build a simple prototype and ask a few learners to complete specific tasks. Use a 'think-aloud' protocol where they verbalise their thoughts as they navigate. Their confusion is your roadmap for improvement. Don’t have the time to test? Asking a colleague to have a go is still better than not getting any feedback at all.

Phase 3: Implementation and evaluation

  • Listen to feedback: Pay attention to user comments and help desk queries. Are many people asking where to find the same resource? That's a clear sign of an IA problem.
  • Check the analytics: Look at the data from your LMS. Where are learners spending the most time? Where are they dropping off? What are the most common search queries? This quantitative data can highlight structural weaknesses.

By embracing your role as an information architect, you can move beyond simply creating content and start designing experiences that are clear, effective, and maybe even a little bit delightful. You can build a learning experience that respects your learners' time and intelligence, guiding them smoothly toward mastery instead of leaving them lost in a maze of your own making.

Sources

Hick, W. E. (1952). On the rate of gain of information. Quarterly Journal of Experimental Psychology, 4(1), 11–26.

IDEO.org. (n.d.). Card sort. Design Kit. Retrieved August 8, 2025, from https://www.designkit.org/methods/card-sort.html

Morville, P., & Rosenfeld, L. (2006). Information architecture for the World Wide Web (3rd ed.). O'Reilly Media, Inc.

Spencer, D. (2009). Card sorting: Designing usable categories. Rosenfeld Media.