What is ADDIE?

ADDIE stands for Analysis, Design, Development, Implementation, and Evaluation. It’s a step-by-step process that instructional designers use to build courses, training programs, or other learning experiences. Imagine IKEA instructions, but for making people smarter instead of sadder.

Here’s the basic idea:

  • Analysis: Figure out what the heck people need to learn and why.
  • Design: Sketch out the learning experience (without accidentally creating a snoozefest).
  • Development: Build the actual materials — slide decks, videos, GIFs of cats explaining Excel formulas, etc.
  • Implementation: Unleash your training on the unsuspecting masses.
  • Evaluation: Ask, “Did this work, or did we just waste a bunch of money?”

It’s linear. It’s structured. It’s very Type A.

A little ADDIE history 

ADDIE was born in the 1970s courtesy of the U.S. military. Yes, that’s right: ADDIE is a product of the same people who invented camouflage and yelling as a leadership style.

The Center for Educational Technology at Florida State University developed ADDIE for the U.S. Army to design more effective training programs (Branson et al., 1975). Because if you're going to teach someone how to fire a tank or jump out of a plane, you'd better have a system.

Since then, ADDIE has escaped into the wild. It’s now used in:

  • Corporate training departments
  • eLearning development teams
  • Higher ed instructional design
  • Government agencies
  • Basically anyone who says "learning objectives"

Why do people still use ADDIE?

Good question. ADDIE is a bit like Microsoft Excel; it’s not exciting, it’s not sexy, but it works.

People like it because:

  • It’s simple. Five steps. You can remember it even when you're under-caffeinated.
  • It’s structured. Project managers sleep better knowing ADDIE’s got their back.
  • It’s flexible-ish. You can adapt it to be iterative, or pretend you're doing agile by just looping through ADDIE phases quickly.
  • It sounds official. Telling your boss you’re “following the ADDIE framework” sounds a lot better than “I’m making this up as I go.”

Core criticisms of ADDIE

Of course, not everyone is wooed by ADDIE’s boxy charms. Here’s why some people think it should go the way of floppy disks and fax machines:

Too linear

ADDIE is a straight line, but real-world learning design is more like a plate of spaghetti. You get new information mid-project, the client changes their mind, and suddenly your perfectly designed flowchart is useless.

Slow AF

In a world where people want their training delivered yesterday, ADDIE can feel glacial. Each phase can take ages, especially if you’re dealing with corporate approvals (which are only slightly faster than continental drift).

Not agile-friendly

Agile learning design is all the rage. Quick iterations, rapid prototyping, fail fast, all that jazz. ADDIE? Not so much. It was designed for an era when people still used overhead projectors.

Lacks human-centeredness

In its classic form, ADDIE doesn’t really ask, “Hey, how do learners feel about this?” It’s more focused on performance outcomes than emotions or engagement. Many practitioners believe it assumes your learners are robots who enjoy taking quizzes.

"ADDIE was not designed to be iterative or collaborative, but instructional design today often demands both” (Molenda, 2003).

Why we’re not ready to let go

At Who's your ADDIE, we’ve taken this old framework and given it a bit of a makeover, so it's less “PowerPoint with bullets” and more “learning humans, for humans.” We use ADDIE as a backbone, not a cage.

We keep the structure (because hey, adult brains like structure), but we make the process iterative and human-centered. That means:

  • Analysis isn't just about KPIs; it’s about talking to actual learners (gasp!) and unearthing what really motivates or blocks them.
  • Design — we do it backwards! And it includes prototyping and co-creating with stakeholders instead of locking ourselves in a room with a whiteboard and existential dread.
  • Development happens fast, with prototypes and feedback loops baked in. Think “scrappy draft” not “perfect first try.”
  • Implementation isn’t a one-time launch. It’s soft rollouts, tests, and nudging adoption.
  • Evaluation isn’t just surveys. We measure real-world change, have retros that don’t suck, and actually learn from our work (novel, right?).
So yes, we use ADDIE. But we use it like you’d use a waffle iron for something other than waffles: creatively, strategically, and only when it makes sense.

Who should use ADDIE? 

If you’re wondering whether ADDIE is your soulmate or just a toxic ex, here’s a quick rundown.

ADDIE is for you if:

  • You want to plan your project and its objectives carefully so you’ll be able to measure meaningful results.
  • You’re on a tight budget and need to get things done as well as possible the first time (and hope there’s a chance to iterate after the first few launches).
  • You’re working on a big, bureaucratic project with lots of sign-offs.

❌ ADDIE is not for you if:

  • You need to build fast, fail fast, and adapt on the fly.
  • You work solo.
  • You don’t need to prove the efficacy of your learning experiences to anyone who is data-literate.

Alternatives to ADDIE

If ADDIE feels like too much of a dad-rock framework, here are a few options that might be more your speed. We like to incorporate elements of all of these into our process:

  • SAM (Successive Approximation Model): Iterative, rapid prototyping. ADDIE’s cooler cousin who listens to techno and rides a motorcycle.
  • Agile Instructional Design: Sprints, standups, and Post-It notes galore. Good if your team is made of caffeinated squirrels.
  • Design Thinking: Empathise, define, ideate, prototype, test. Not too different from ADDIE if you think about it, but it sounds cooler.
They’re just different frocks on the same fowl at the end of the day.

TL;DR 

ADDIE is the instructional design framework that refuses to die. Born in the 1970s by the U.S. military, it’s structured, slow, and still weirdly popular. Critics say it’s outdated, rigid, and robotic, but even in its classic form it still works wellfor large projects, regulated industries, and people who love data and flowcharts.

At Who's your ADDIE, we’ve dusted it off, made it squishier and more human, and use it as a launchpad rather than a rulebook. Want to see how Who's your ADDIE can help you build learning that doesn’t suck? Let’s talk. We promise no clip art, no soul-crushing SCORM files, and nothing with 14 bullet points per slide.

Sources 

Branson, R. K., Rayner, G. T., Cox, J. L., Furman, J. P., King, F. J., & Hannum, W. H. (1975). Interservice procedures for instructional systems development (Vols. 1–5). Fort Monroe, VA: U.S. Army Training and Doctrine Command.

Molenda, M. (2003). In search of the elusive ADDIE model. Performance Improvement, 42(5), 34–36.